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X3 reunion capture ship
X3 reunion capture ship





x3 reunion capture ship

The warzones in Asteroid Belt and Jupiter can at times cut off the supply of wares to Mars, Venus, Mercury and The Moon making Venus a good place to build early factories (Flavour Pack, MRE and Vita Kai producing ones recommended). The challenge of this starting scenario is the large distances between stations in Terran sectors and the isolation caused by the warzones and the Xenon sectors while the low Argon Race Rank means Rapid Response ships will make travel through argon sectors difficult at the start. Hints/Comments: If there is not a Jump Beacon in Mars, Jupiter 2 and within 1 sector of Saturn consider starting again as those will be problematic in the long run (universal traders will try and shortcut through the blacklisted warzones). Scenario Misson/Available Plots: Operation Loose Ends when Fight Rank of Professional and Terran Race Rank is +1 Starting Race Ranks: Argon -5, Boron -1, Paranid -1, Split -1, Teladi 0, Terran/ATF +3, Goner 0 Starting Equipment/Wares: 2x 200 MJ Shield, 10x EMPC, Boost Extension, Jumpdrive, SETA, Triplex Scanner, Video Enhancement Goggles, 10x Engine Tuning, 6x Rudder Optimisation and 300x Cargo Bay Extension Hints/Comments: It is advisable to follow the Commonwealth Main Plot until the player gets a Centaur M6 while playing defensively in Argon owned warzones can bring in a lot of credits from the police licence by killing wounded Terran ships. Scenario Misson/Available Plots: Commonwealth Main Plot begins immediately

x3 reunion capture ship

Starting Race Ranks: Argon +9(L), Boron +2, Paranid 0, Split 0, Teladi 0, Terran/ATF -4, Goner +3 Starting Equipment/Wares: 4x 25MJ Shield, 40x Energy Cells, 4x HEPT, 2x PAC, Boost Extension, Duplex Scanner, Fight Command Software, Jumpdrive, SETA, Video Enhancement Goggles, 13x Engine Tuning, 7x Rudder Optimisation and 78x Cargo Bay Extension Anything can be achieved if the player works towards it but how challenging that can be is often decided within the first 24 hours of gameplay and that is determined by what starting scenario the player chooses. If you take your PBE mounted fighter and go find a bunch of M5 and M4s, you'll get them to bail quite fast.X3 is not about glorious endings but about humble beginnings. Use that to zap away their shield real fast, then nibble away at the hull until they bail.įinally, I don't know if Terrans will actually bail, at least in X3:TC, you couldn't make ATF ships bail. If they're almost dead (<10% hp), then no matter what you do to them they won't try to bail again, just finish them off.Īlso, having a high shield but low hull damage weapon, like a pulsed beam emitter, helps a lot. If they don't bail at 90%, taking them down to 50% will trigger another chance. There seems to be bail checks set at various levels of ship HP. You aren't going to make heavy fighters bail as often if you are in a dinky scout. If you dish out a lot of damage on a short period of time, they're more likely to bail. If you have high amounts of energy left, that helps as well. If his ship is almost dead and your ship is pristine, then the chance is higher.

x3 reunion capture ship

Making pilots eject are based on several factors:







X3 reunion capture ship